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Posts : 98 Join date : 2015-03-14
| Subject: Classes (WIP) Tue Mar 17, 2015 2:38 pm | |
| Heroic Spirits summoned by the Holy Grail are place into one of seven classes. The seven standard classes are Saber, Lancer, Archer, Rider, Caster, Assassin, and Berserker. Each class has a specific set of parameters that they follow when they are summoned. These stats include the Basic Stats a character get's when they are summoned into this class. As well as the skills they are granted by virtue of being summoned into that class. - Saber:
Saber, The Knight of the sword. Along with Lancer and Archer, Saber of one of the three knight classes. Servants placed within this class are agile and powerful melee warriors adept at swordsmanship. Out of all the Classes Saber has the highest base stats, and the highest Magic Resist. It's one of the most powerful classes due to it's solid stat line. Stats: Strength A Constitution B Agility B Mana C Luck D Noble Phantasm: 7 points Class Skills: Magic Resist B Riding B Class Specific Rules: A Heroic Spirit must have a Noble Phantasm Originating From their Sword to be eligible for this class. Upon Summoning That noble phantasm must be chosen in the summoning.
- Lancer:
The Second of the three Knight Classes. Lancer has a stat line second only to Saber's. Heroic Spirits summoned into this class specialize in hit and Run tactics, using their range and class ability to wear opponents down over a series of battles. Lancer is the most agile Class, and to swiftly get in between enemies defenses before they are able to react. Stats: Strength B Constitution C Agility A Mana D Luck E Noble Phantasm 8 points. Class Skills Magic Resist C Battle Continuation C
- Archer:
The Final member of the three knight classes. While out of all three this class boasts the least impressive stat line and Magic Resistance it is still a powerful class in it's own right. Archer has the biggest range out of any of the classes, spanning several city blocks in some cases. The combined with the second largest pool of Noble Phantasm points make this class incredibly difficult to deal with. Stats: Strength C Constitution C Agility C Mana E Luck E Noble Phantasm: 10 Points Class Skills Magic Resist D Independent Action C
- Rider:
Servants placed into this class were warriors known for riding mounts, either animals, or man made. Though not as well stated as the three knight classes the Rider Class often makes up for this short coming with the most powerful noble phantasms. More often than not this includes Their mount. Stats: Strength D Constitution D Agility B Mana C Luck E Noble Phantasm: 11 points Class Skills Riding A Magic Resist D Class Rules: At least one of Rider's Noble Phantasms must be their mount.
- Caster:
The Caster class is the most adept at using magic. With the most mana by far what they lack in combat stats they more than make up for in utility and versatility. Though most of the basic classes do boast a Magic Resistance of some kind making them the weakest class as far as combat is concerned. Stats: Strength E Constitution E Agility C Mana A Luck B Noble Phantasm: 6 points. Class Skills Item Creation A or C Territory Creation A or C Class Specific Rules As a Magus in their own right a Servant of this class has access to all the abilities granted to a normal mage. Including the Ability to summon a Heroic Spirit, should one be missing from the War. A caster is not required to have three skills and can instead have two
- Berserker:
The perfect class for Players who only want to kill things. This class focuses on enhancing a Heroic Spirits Combat abilities by sacrificing their sanity. With their class specific skill a Berseker can easily have the strongest stat line out of any Class, but at a great cost. Stats: Strength C Constitution D Agility D Mana E Luck E Noble Phantasm 9 points. Class Skills: Mad Enchantment (Rank is Chosen upon Summoning.) Class Specific Rules At the End of each thread that this Servant is active in The master of this Servant Permanently looses one Rank In Mana.
- Assassin:
Servants of this class are skilled at operating covertly, stealthy, and silently. This class is one of the weaker classes at fighting; as its members possess low attributes due to not having glorious legends as heroes; so it instead specializes in killing Masters rather than Servants. Strength D Constitution D Agility B Mana E Luck B Noble Phantasm: 6 points Class Skills Presence Concealment B Class Specific Rules: Rather Than Nine Skill points Assasin's get ten
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