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Mana: In the same way as the Heroic Spirits it determines how many spells a mage can sling before they tire.
A:The Magus can cast 5 E-Rank Spells, 4 D-Ranks, 3 C-Ranks, 2 B Ranks, and 1 A Rank spell per thread.
B:The Magus can cast 4 E-Rank Spells, 3 D-Ranks, 2 C-Rank spells, and 1 B-Rank per thread.
C: The Magus can cast 3 E-Rank Spells, 2 D-Ranks, and 1 C-Rank spells per thread.
D: The Magus can cast 2 E-Rank Spells, and 1 D-Rank spell per thread.
E: At the Basic level the Magus can cast 1 E-Rank Spell per thread.
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Charisma: How absolutely charming your character is. This effects your ability form alliances, and make pacts. While this stat mostly affects your interactions with NPC and Heroic Spirits, it should also be taken into account when dealing with Players as well.
A "So I just sign here in blood?"(-50% on Item Prices)
B: Your Heroic Spirit will more than likely be very loyal to you. Short of sacraficing their ideals, they will follow you generally without question. (-25% on Item Prices)
C: You're able to gather a large number of friends, and squeeze a little bit more informatiom, and resources out of people who like you. (+0% on Item Prices)
D: People precieve you as a good guy to be around. (+25% on Item Prices)
E: Though people don't find you outright disgusting they tend to steer clear of your company. Luckily you're skilled enough in other aspects to make up for this short coming. (+50% on Item Prices)
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Intelligence: This affects how many new spells you are able to learn within a Year. Besides this it also effects how well your character to decrypt OOC knowledge. This can affect anything from determining the identity of a servant to figuring out the weakness of a spell.
A: Knowing the Identity of a Heroic Spirit, you could easily figure out their weaknesses and find a way to exploit them.
B: You can guage the power of a Spell, and find the most effective way to counter it. Your spells count as being one rank higher when being used to counter another spell.
C: Upon seeing a noble phantasm you know, what hero it belong to. Upon seeing a spell you can guage what rank it is.
D: Upon Hearing the name of a noble phantasm, you know what hero it belongs to.
E: You'd have a hard time remembering who Excalibur belongs to.
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Combat Skill(specified weapon) This determines both your character's mental disposition during combat, as well as their general combat skills. While a Mage will never be able to compete directly, with a Heroic Spirit high levels in this stat will make them a decisive threat on their own to any masters, and unprepared servants.
A: Most masters are foolish enough to think that your Servant is the threat they should be focused on. You could match or evade several strikes from a heroic spirit before being overcome.
B: You could make a shot considered difficult by most snipers. Dodge a fast moving spell with some effort. Or even deflect a sword strike from a heroic spirit. Depending on what your specialty is.
C: You're a well practiced combatant. No match for a Heroic Spirit, but any human should think twice before going against you.
D: You're cool in the heat of battle and are able to make sound decisions while under pressure.
E: You let your Servant handle the fighting, and that's probably for the best. You're just barely able to keep from fleeing when a fight starts.
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Luck: Luck for a master works in much the same way it does for a servant but with several additions. Each point put into Luck increases your chances that any newborn baby will survive into childhood, and that your houses' yearly income comes in healthy. Though hardly helpful in battle, this stat is vital for anyone looking for a prosperous and long standing dynasty.
A:You've lived a blessed life, everything goes your way with little to no effort from you. +5 Luck points
B: You once fell off of a two story building, and only bruised your shoulder. +4 Luck Points
C: You come home from vegas richer than when you left. +3 Luck Points
D: You find money on the street with comfortable regularity. +2 luck points
E: If it weren't for bad luck you'd have no luck at all. You've had to survive on your skill rather than living a blessed life. +1 luck point
Luck Points are explained in this thread